Transcendent (Passive): Each of Syndra’s normal abilities gain an extra effect at max rank.
Dark Sphere: Spheres deal bonus damage to champions.
Force of Will: Projectiles briefly knocks enemies into the air.
Scatter theWeak: Cone width increases.
Dark Sphere: Syndra conjures a dark sphere at a target location, dealing magic damage in an area. The sphere remains for several seconds and can be manipulated by Syndra’s other abilities.
Force of Will:
First Cast: Grabs a target dark sphere, enemy minion or neutral monster.
Second Cast: Throw a grasped dark sphere or enemy at a target area. Enemies struck by the projectile take magic damage and are slowed.
Scatter the Weak: Deals magic damage in a cone and knocks enemies away based on how close they are to Syndra. Dark spheres within the area-of-effect are also knocked back, dealing magic damage and stunning enemies in their path.
Unleashed Power (Ultimate): Draws upon Syndra’s full cataclysmic power, harnessing all active dark spheres to deal additional magic damage to an enemy champion.